Unity Engine / C#
OffSight is my final year project as a student at Rubika Supinfogame.
Rules summary:
In this adventure game the player follows an investigation.
The action takes place in a fictional world where people don't see through their own eyes but through a network of cameras.
For the player, the challenge lies in the navigation and the observation: the need to control the avatar's movement and find clues by seeing only though the network of cameras.
Experience:
The most interesting challenges of this project are the optimization needed to display four differents "views" at once, but also the many tools I had to develop to make level design fast and easy (such as a cutscene creator, a tool for easier camera positionning or NPC behaviour creation).